Archive for the ‘wow gold’ Category

Blizzard in the latest version of the disaster 4.0.6 Occupational modify

February 23rd, 2012

Blizzard in the latest version of the disaster 4.0.6 Occupational modify , remove Druid deformation solution given body . Druid players from Cataclysm open the date has been weakened and finally riots .
No Blizzard staff and blue posts to respond to the players move .
Foreign players riot , said to collectively delete the number
World of Warcraft, Blizzard ‘s official website forum Cataclysm PTR server forum wow eu gold, Blizzard ‘s official website Druid forum to have a large number of Druid players this revision of the Blizzard expressed dissatisfaction . Players called for druids collective deleted , post once to reply to as many as 30 after 13 noon has been deleted by the administrator . Subsequent players to open new ones to initiate the call .
Players to write a lengthy commentary buy wow gold, and analysis of occupational balance the pros and cons gold cheap, and hope that Blizzard reconsider Druid modify .

Players post the call of the druids , Over 30 pages of posts have been deleted by the administrator

PTR server forums also have a large number of the Druid protest Posts

Players to long-winded wow po, I hope Blizzard three Side Rui career changes

Tips: players can be landed by the reading of Warcraft information .
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                         Copy of the map

February 23rd, 2012

Introduction of the origin of the hall :
Copy of the grade (general) : 85
BOSS number : 7
Fall: Normal Difficulty 333 blue containers, on Heroic Difficulty 346 blue .
Copy of the entry :

Click to enlarge
Copy of the map (click to enlarge ):

    
        
            
            Loading Interface
            
            Copy of the map ( first layer)
        
        
            
            Copy of the map ( to anger Gupta )
            
            Copy of the map ( second layer)
        
    

BOSS number of the hall of origin up to seven . Clear the mobs when the general widening control cheap wow gold, when to go to Gupta , where there will be a refresh mobs corridor , what do not control , TANK start and the other to keep up with the mobs assault and halo closest to him people.
Heroic Difficulty introductory video :

◆ the origin of the hall the first layer :
TANK pull weird , just 85 wow powerleveling, then the best side of the control side to set the fire wow gold buying, one by one to kill . Flaming flame shaping the edge of the stairs will be put on the ground broke out, careful not to tread . The front of the fork to go on either side , to bypass cheapest aion gold, turn right , the room is 1st BOSS Temple Guardian Anhuur .
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waste nothing

February 22nd, 2012

_5188Mentioned in the Beijing News in an article on the network Yifei child players in five areas Yifei child ‘s I am also a World of Warcraft,sell wow gold, a Beijing fans ,wow gold buying, I do not know the But my intuition tells me you is garbage liar ! See you a bunch of the vest here Posts to gas ,wow po! ! You lie to others card ,buy wow gold, bad the reputation of others , would like to how the ? Did not you say you are innocent ? Heart without a ghost ? You put your phone mailbox also learn Yifei children it ! I am most angry bully female players chop suey ! The Yifei children do not come to this forum , waste nothing ! France what hospital ! Looking for someone to find this liar beaten half to death and then seized and turned over to the Public Security Bureau . Forum Address : bbs.sa20/viewthread.php? Tid = 602921

I am not a coward

February 21st, 2012

Unexpectedly, the matter has been referred to this point ,aoin kinah, I looked Huitie to curse me , curse it , I am very calm,wow gold safe, at ease . One keep abreast let me go to Area 6 see , I can tell you , I was 6 Lay the grace , BL3 , LM7 I can tell you , I am not a coward,wow eu gold, that a 60FS attack , the result he wanted to keep results → teammates rushed → soulstone resurrection → kill the equipment off me not curse the LM of all , I said only that several LM But I can guarantee that people have called me 5/ 4 did not look at my post ,gold cheap, just read the title . I will not make any comment on the LM and BL grievances , my only objective in terms of Forum Address: bbs.sa20/viewthread.php ? Tid = 638 168 & extra = page % 3D1

Ideal pirate

February 20th, 2012

Video Description:
Copy of the old service station Star Association 4.3 Dragon Soul magic Kou play to explain .
BOSS introduced :
The energy of the most powerful element is still under the command of the wings of death . Magic Kou – was a guardian to do things ,gold cheap, and now actually believe that only destruction in Azeroth in exchange he was calm . From the violence of the magic Kou endanger the existence of the Wyrmrest Temple of Wyrmrest Temple is the last hope of Azeroth in the existence of the Twilight

Magic Kou ( Raiders,wow powerleveling, falling ,world of warcraft, video)

Play a copy of the 4.3 Dragon Soul Raiders
Copy of the other Dragon Soul video :
Ideal pirate : the soul PTRBoss of 4.3 Dragon kill video sharing
4.3PVE : Wings of the ordinary death of 25 people ,cheapest aion gold, crazy kill video to welcome you once again visit

the Doomguard generate

February 18th, 2012

Perhaps you will wonder, warlocks do not have what the shaking ZZZZZZZZZ cognitive high epic task? In fact, you are wrong. Warlock is also relatively low-key career as one with the Shadow as partners, task design. When you see the Hellfire pull the wind all over the floor running around, there is no thought of its source? When you call animation of hot horses have become accustomed to when and whether to clear the war horse of horses covered in flames from where? Lavin, like the eyes of the thieves, Hodder, a lot of things,wow us gold, is merely a the Warlock own memories.
Warlord for the servant
Mission systems before a thorough reshuffle of the CTM, the Warlock’s all kinds of pet need to do appropriate tasks to get. The mission was complete, regardless of rating how high are not pets. Warlock and Hunter, the so-called pet is in fact to enter into contracts with the devil, so every warlock pet will have a unique name, and the same life, along with the Warlock campaign north and south, through fire and water can be described as the figure’s right hand man.
Any of the world, we all know, rules are the law of the jungle, the devil is no exception. Regardless of their own strength will be forced to summon a high-end devil, the devil,wow po, how could serve you? Through the ages, countless Warlock died in their own pursuit of the call of the road. Played 80 years of children’s shoes should all know that funny dwarf – big surgery Causeway Alfred Griffith Bath,. Crusader presumptuous, summon demon lords 加拉克苏斯 King, with the result is a sad reminder … this cute little guy in front of several high demon lord anxious hopping, shouting a lot of noises, the demon lord and then a flash of lightning spike, leaving the classic phrase of eternal farewell: Is said to be the Union, the strongest Summoner Wilfred Griffith Bath
WLK and CTM, warlocks can summon the two high-devil – hell fire and doom guards into a similar beheaded skills controllable length CD outbreak of the technology, with many convenient design to the game compromise. These skills initially designed just like the TOC old 2 the call of method, the number of people into array, Ritual of Summoning,cheap wow gold, and was summoned demon is hostile, after the process of enslavement whether smoothly depends on the warlock personal fortune. -Break – this sentence is the best summary of the old era Warlock hanging by a thread to summon mighty creature.

Mighty Hellfire, it seems not easy to generation
Summon these creatures was very funny – to finish the task with the summon conditions, material supplier, the purchase of hell Flint (Summon Hellfire),wow gold safe, and the devil statue (Summon Doomguard), the former is relatively easy to meet, calls to read article after will drop in the target area a hell fire was knocked unconscious target area, while eliminating their own pet. Appears to be a good use of skills, but … the goods out red smashed over people will to Honghong ran Summoner Kill beat, you must quickly use Enslave Demon to their slavery, before it can really use as pets, for one minute. Previously the Okuyama World War II, when a group of people in its melee, this time lost out simply awesome … warlock friend told me a Hellfire in the 1960s, he and the thief the PK, it had a hell torch killed each other. Doomguard call is very tough … First warlock on a container with the sugar pot, and then find four cannon fodder, together with the warlock point (almost just like sliding doors …) read Article random death of a finished, the Doomguard generate, the same need to quickly slavery. This thing funny is that the random dead, sometimes as summoned by the warlock he gone, and the remaining few to help looking at the middle of this big monster instantly dumbfounded … and then the masses desperate to hit the Doomguard hi scene the full sense of …

Call ceremony is like this …
The two calls CD for up to one hour, and slavery is extremely unstable and often rebellion, practicality is poor. When PK first in line with the principle of fairness rarely warlock will summon these things … and usually even if summoned Kill a thousand from the loss of 800 Hellfire the mutiny playing the Austro-door duel own summon bellowed aloud magicians and laugh out loud opponents formed a beautiful landscape ~
But all that can stop that we want to have the pace to pull the wind demon ability to summon the two. Here is the two summons to start the task.

        
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to stimulate a relatively small number of times

February 7th, 2012

1,gold cheap, weapon speed, talent, and 2.01 in the output remarks Why do we quickly began to focus on weapons together? Because the buff with Arcane Shot change and aimed at mode. In the old cycle of target shooting or whether injury time played a very important proportion, but both are aimed at its own existence or multiple CD’s, and was accelerated to strengthen the Hawk attack (automatic CD and cast time target, Reference oblind of [bbs.ngacn / read.php? tid = 804602 & page = e # a [measured] Aspect of the Hawk on the aim to strengthen the impact of fire]) instead of the original shooting circle will have a certain degree of damage, especially 2.9 speed epic bow aimed at a multiple of 1 + 4 in the output and automatically return to the blue-lasting perfect balance between the firing cycle is particularly prominent. And 2.01 and beyond, in addition to multiple shooting modes and weapons DPH – can also be understood to some extent as a weapon speed – related, Arcane does not interfere with automatic fire, and solid damage and weapon speed has nothing to do, to some extent to said the weapon can be fired quickly but will quickly secure frequency. And the new honor system changes may lead to R14 weapons proliferation, so we turned to look at fast weapons … … 6T3 effects are long-range attack crit to back XX Mana, but the new version of the survival talent also has a The crit talent and skills will undoubtedly play a role in the effect of fast weapons better. There are similar [Destroyer of darkness grip], [Swarm guard badges], [Zandalar Hero Charm] and so on. Sight of this humble little thing with the value increasing, play it fast and better weapons. Future information on the film there will be more similar items. It is not that fast weapons would go beyond the slow weapons? New version of the shooting talent is undoubtedly powerful, Improved Barrage, carefully aim and shoot with ranged weapons master and the barrage talent specialization allows us to greatly increase the output clearly. Beastmaster talent concentrated in anger, snake quick, violent inspiration and 41 points were one of the hunters themselves or even the beast on the output with the help of the team is also very big! In contrast, a talent hunt to stimulate the survival, vulnerability and exposure to master three very RP tactical talent and with the agility / AP adjustment, lightning quick reflex role of 15% fall, which makes the prospect of survival talent bleak … … on the PVE output is concerned, what is our best talent to choose? With these two issues, let us look to strengthen the Hawk the familiar and unfamiliar talent. 2, 2.01 and TBC strengthen Hawk Aspect of the Hawk property in strengthening enhanced Hawk 5 / 5 when the Hawk is active, all normal ranged attacks have a 10% increased risk of remote attack speed by 15% for 12 second. 2.01 and TBC in the future to strengthen the Hawk property has been modified from its original 30% 5% chance to stimulate accelerated into a 10% chance of 15% to stimulate and accelerate. This is a buff or a nerf? The talent in the end there is much? Absolutely rational person that the world is anything you can calculate and speculate! In order to quantitative calculation, we take a look at a more important issue, weapons, speed, excitation probability and repeated excitation leading to full speed relationship. 2.1, and strengthen the Hawk from the text description of the excitation probability of the point of view, to strengthen the Hawk is 10% probability, the Chinese version of the translation is are I want to according to the number of times to calculate automatic fire should be a more correct approach. A friend pointed out that before the article can not be based on a normal attack speed to calculate the number of attacks to determine how much excited, that’s true. There were also weapons that will happen quickly stimulate the whole situation. If we look at full excitation, the need to require enhanced Hawk excitation probability? Suppose in the whole excitation acceleration, and just fires once every 12 seconds, this situation required the least number of excitation. So T/12 This is the total number of excited, and 1.15 * T / AS is the total number of attacks, after a full 15% of the acceleration. So obviously, the excitation probability requirement is AS / (12 * 1.15). 15% of the quiver, the weapon requires 3.4 to 21.424% chance, obviously not full speed. The fast 1.8 speed with snakes, requirements for the 9.452% chance, so that the effect may be full speed! So that we can not rush directly calculate how much to strengthen the Eagle can improve the output, especially in the fast weapons. If so, then upgrade to stimulate the whole effect is 15% probability of 10% if calculated based on the fast attack may come on the weapons more than 15% of the data, because the formula does not take into account speed limits and more throughout the calculation the injury. 2.2, and strengthen the Hawk damage calculation if you upgrade a weapon with the talent to make you reach full speed to strengthen the Eagle’s attack speed threshold, then clearly strengthen the Hawk on the output of the upgrade is 15%. If it is not the case, then how to strengthen the Eagle theoretically raise the amount it specific? Assume that the acceleration of each effect to stimulate the process of strengthening the Eagle is no longer inspire, ensuring full utilization of each excitation effect (because, as said, can not be repeated excitation, it is so considered), of course, this is an ideal maximum. Acceleration time t1, is not accelerated to t2, the total time T = t1 + t2, then – (t1/12) / (1.15 * t1/AS + t2/AS) = 10% t1/12 is to stimulate accelerated times, and 1.15 * t1/AS + t2/AS during acceleration is (was accelerated by 15%) of the number of attacks and not the total number of attacks during acceleration, they should be in line with the proportion of 10% of this relationship. Since then, we can come up with t1 / T = 1.2 / (AS-1.2 * 0.15) The acceleration / proportion of the total time of attack, then the final damage is: DPS * 1.15 * T * 1.2 / (AS-1.2 * 0.15) + DPS * T * (1-1.2 / (AS-1.2 * 0.15)) = DPS * T * (1 +0.15 * 1.2 / (AS-1.2 * 0.15)) that by (the non-full) to strengthen the Hawk’s acceleration, attack speed of weapons of AS can be 1 +0.15 * 1.2 / (AS-1.2 * 0.15) improved. Common weapons in the epic 2.9 speed bow can be equal to strengthen Hawk DPS7.69% increase, while the discipline represented 6.48% 3.4 upgrade weapons. The future may be popular, R14 1.8 speed bow, with 20% of snakes fast pace accelerated to reach the threshold, 15% full speed obtained very efficient, to enhance the theoretical output of 15%. So in other words ordinary talent, 1.6/1.5 speed weapons can be basic role in strengthening Hawk obtained a theoretical maximum of 15% of the output increase. It seems at least to strengthen the role of Hawk’s larger than I imagined. But the future stability of shooting, I am very confused, in the end of its cast time is 1.5 seconds or 1 second, or can be (enhanced Hawk) acceleration? If that can not be accelerated, such as snakes and strengthen the Hawk fast, then the people who use fast weapons is undoubtedly quite bad! Today I seem to see a blz bbs what’s relevant to the article, but now can not find … I would like to have friends in the TBC test under the relevant circumstances to understand that we are now on should be very helpful! In fact, speaking, and why no one can stabilize the Hunter region of TBC data sent some information? Could it be that the foreign / end / players do not have the ability to select the hunters it? == B Well, well, in view of fast weapons is undoubtedly powerful, but slow weapons and ammunition with the weapon DPS increase, performance will be? Fast and slow weapons in the gap between this variable on how well it? 3, multi-shot weapon damage and speed of the new version of Multi-Shot Multi-Shot (1 / 6) 150/412 Mana 0.5 seconds cast 10 sec cooldown requires long-range weapons fired more ammunition, shooting three targets (causing 205 additional damage) . Multi-Shot is an important means of attack hunter, with a barrage of multiple, is the most PVE PVP as well as the color of one of the skills. Here let us know about multiple specific question! 3.1, the composition of multiple injuries due to multiple shooting theoretical calculations more complicated, so let us know some basic parameters and concepts – WDPS weapon DPS, this is the weapon of the basic properties, and with version 2.01 and later long-range weapon DPS increase even more important; WDPH weapons DPH, close combat and long-range skill damage formula has led to the standardization of weapon skill damage DPH effect instead of a speed as the key factor here, rather than using the average range; WS weapon speed, in this case the weapons themselves attack speed, measured in seconds. For remote skill damage is used here is the speed of the weapon itself rather than the AS attack quiver accelerated pace; Ammo Ammunition DPS, maybe now we can not see the harm ammunition dps impact of skills, because we used 14 / 17.5 DPS ammunition itself is relatively small, the impact is small. But with the emergence of more new ammunition, ammunition for hunters is also increasing the impact of output; ADMG additional injury, advanced multiple additional damage will be done, but one of the most cost-effective to calculate the time I use. . . . Level 1; RAP-range attack strength, skills, an important component of injury; Barrage Barrage talent points, we can say the best gift one of the hunters; T, the total time of attack, and above in order to facilitate comparison, the total is used here time T rather than multiple times. Well, let’s look at how the calculation of multiple injuries – multiple injuries formula Multi-Shot DMG = (RAP * 2.8/14 + WDPH + Scope + Ammo * WS + ADMG) * (1 +0.05 * Barrage) by observing the formula we can find variables which can be described only WDPH and Ammo * WS, weapons and weapons speed DPH, of course, the biggest impact Barrage Barrage. If, like RAP and DPS weapons, and weapons at different speeds, then the result of multiple injuries is on the one hand as a result of different speeds DPH different weapons, ammunition and partly because different speeds so the addition of mixed results. In fact, we can use the formula WDPH WDPS * WS place, so the formula is more obvious point – the essence of multiple injuries formula version of Multi-Shot DMG = (RAP * 2.8/14 + Scope + (WDPS + Ammo) * WS + ADMG) * (1 +0.05 * Barrage) 3.2, multiple injuries and weapon speed so that we analyze analysis, DPS but different speeds of the same weapon multiple injuries in the gap just WS * (WDPS + Ammo). Therefore, the higher DPS weapons, ammunition as possible, the slower weapon, the higher the multiple injuries. The same weapon DPS, then obviously, the slower the higher the multiple injuries. However, the above analysis I think a lot of people have been very clear, but why should I do this Again? Because the relationship between the 2.01! I think a recent forum of concerned friends should be noted that the mechanism itself, as Hunter (agility, strength, crit, dodge and equipment) of the change and remote weapon DPS was promoted. Like now 44.0DPS epic bow to 2.01 and later, which became 53.3. The ammunition it, where you can already buy 2.01 ammunition 22DPS, TBC there are better ammunition (DPS 37) waiting for us to pick. We can compare, the current version of the same is 44DPS weapon, a speed of 3.4 a 2.9, with 17.5 of ammunition, only the gap between multiple injuries (44 +17.5) * (3.4-2.9) = 30.75. Into DPS, then still only 30.75/10.5 = 2.93. The 2.01 and later version? This gap will be enlarged to (53.3 +22) * (3.4-2.9) = 37.65, DPS is equivalent to 3.59. Just updated to bring equipment, property adjustment, without considering the impact of talent, we can get 3.59-2.93 = 0.66DPS multiple upgrade! ! ! Big it! Really big ah ~ ~ ~ ~ Well, well, not kuso, and I really want to say is that WS * (WDPS + Ammo) The basic multiple injuries, with the version update brings adjustments and the more property and equipment to better weapons and ammunition, the right formula (WDPS + Ammo) part will be increasing. And on this basis because the attack at different speeds, such as 3.4-2.0 or greater difference in speed case, the two arms in the multiple, the hunters damage damage on the most important skills a growing gap! Such as the DPS up to 79.1 of [.thottbot / beta? I = 914 Gladiator's Heavy Crossbow]-level weapons (of course we have not considered this level of fast weapons), ammunition with 37DPS, 3.4 and 2.0 would make the speed weapons, the gap widened to 162.54! Thus, the more high-end equipment, slow weapons can get some of the advantages of the greater! 4, assuming the absolute damage output capability without regard to anything else, such as back to blue, such as special effects categories of equipment, in strengthening the Eagle, multi, fast slow weapons, tiger, and shooting, among other factors, our output state what will happen ? 4.1, the theoretical findings look at the value of it: I think this chart is quite clear, and will be a symbol of military power of the R14 holding the bow, with a beloved pet tiger, and a grasp of the disciplinary power of the absolute contrast to the strong shooting, the result is little point … … BM hunter with bow R14 1.8 points in 41 people do not consider the case of one animal’s output has gone beyond the ability to strengthen the Hawk with the discipline and firing of 3.4 hunters! ! ! Where the key? Where the key? Lies in the children’s palm. == B have to say fast weapons with the help of the snake by the rapid strengthening Hawk defeated in one fell swoop shooting hunter ring, the high hopes of shooting talent from DPS fell heavily on the altar … I want to see the above a friend might be surprised that, even the fire department of the absolute output capability better, more efficient fishes Yeah, why I said the king of beasts, and fast weapons more powerful it? Well, in fact, last night I get the previous paragraph, when … … … … At that time point X, I estimated that the Department of Beastmaster shot and there is some error on the RAP. Today’s high-end equipment in accordance with the Beastmaster hunters to look at the RAP may not be very difficult 1300. So the fire department RAP according to this projection, when I actually considered only 10% of the master shot, not even the aura of the fire department key strength of 100 is not included, and interesting avoided by careful targeting and intelligence brought by the RAP to enhance the little point … … so when I realized that this problem today, modified after the conclusion of yesterday, had to lament the next not so sad after all – the fire department, but the owner turned out better than BM! PS: But strictly speaking, this calculation form the RAP calculation of the fire department or have a problem, because 10% of Ranged Attack Power is acting on the whole. But we direct panel display in accordance with the RAP to calculate the gap is still basically a small, mainly from the Aspect of the Hawk of the RAP will lead to results on the 2-point error. Then the specific analysis – including most of the hunters in the form and output-related skills, and I default to fill the fire department in the crit, efficiency and crit damage talent. Of course, the master of the tactical effects to simulate the situation and possible responses to the equivalent crit rate increase on. Strengthen the Eagle may enhance the proportion of the actual use of oblind, macro area shooting the new moderator of the process simulator produced a number of shooting situations 10000 values ​​derived from speculation, specifically below. The fire department to go beyond the Beast and fast weapons is mainly caused by high RAP Arcane / Multi Shot to compensate for the high damage DPS panel itself and strengthen the Hawk’s lost. And in fact even if the fire department did not strengthen the Hawk’s output capacity is essentially the same energy and Beastmaster. 4.2, then the next period of the actual situation is yesterday – is not it? So really it? Eagle in front of me to strengthen capacity building in the calculation of the maximum time assumes an ideal – that is, the acceleration effect of stimulating enhanced during the Eagle will not repeat the effect to stimulate waste, and can reach 10% of the theoretical excitation probability. In fact, we consider the probability, a small number of attacks slow weapons themselves, to stimulate a relatively small number of times, so the possibility of repeated excitation is relatively small, although less waste, but due to a small number of attacks, the total excitation probability may 10% smaller than that (although it may more), on the whole output to enhance the theoretical possibility of relatively large. The weapon itself quickly when accelerating very fast attack speed, such as the aforementioned bow plus snakes R14 Eagle quick acceleration time to strengthen the attack speed becomes 1.13 seconds. This makes the fire again within 12 seconds the likelihood is very high. But we say that the total excitation probability is certain, if the situation occurred repeatedly stimulate make you less likely to deteriorate the RP, then the possibility of merchandise in the middle of larger follow up! So if we consider the probability of the actual situation, although the rapid decline in the performance of weapons, but still very good! Of course, we do not consider the 41-point-one beast beast and cruel people who inspired and Beastmaster pets. But I think conclusions should be obvious, right little point … … here on the use of the oblind shooting simulator, of course, specific works, especially damage calculation I do not understand some of the very detailed, but the trend is more in line with the conclusions actual – fast weapon in strengthening the Eagle is also a waste of very large losses. Shows the effect of hardening Hawk theoretically impossible to achieve 15% of maximum lift, raise up to 10,11% at best, nothing can. However, this weapon and a layer for rapid 5-point talent is quite large and highly cost-effective upgrade it! Ah, in fact, the conclusions are not so obvious. If you only consider the 41-point Beastmaster and cruel words of inspiration, 41 points were one of the hunters beast itself, raise the output volume is 10% * 18/120 = 1.5%, while the inspiration is generally cruel party / raid buff, assuming only Beastmaster expected to enhance their work so a little less than 3%. If we consider the two sides share the ring and the brutal inspiration, then the output of both shooting and Beastmaster ability to basically close! Of course, I have not considered pets … Of course, pets are not necessarily all the time, of course, may therefore not cruel inspiration all the time … then that is a combination of BM and fast weapons buff in each case can basically hunters and shooting comparable, and the talent for survival can only be reported to me quite optimistic little point – have to say this is quite embarrassing. 5, back to the blue and cost issues 5.1, back to the problem outlined in blue, and cost-effective capacity for the output from the absolute fast weapons (+ Beastmaster talent) and slow weapons (+ fire talent) par. But in fact takes the output to use magic skills. The later oom life, the better, the output will be relatively better, but sometimes some even higher output. It is also our current raid and using a multiple in the calculation of the time I even used an Arcane same reason. So how do you consider life as well as the so-called cost of the problem? Let’s look at the output using multiple Arcane magic in the process of consumption. At 2.01 and TBC in a multi-mana 150 mana, compared to a 25 Arcane. So can this be considered as an average per second 150/10.5 +25 / 6 = 18.45 MPS. If the efficiency of 5-point talent, mana cost can drop to 16.61MPS. Common means of a large blue mana and runes devil, of course, Blessing of Wisdom, there is magic land reclamation period and two blood syrup who enchants oil. So first consider the large blue + devil’s back to the blue Rune ability. Big Blue, the use of Reply 1350 ~ 2250 mana, average 1800, CD2 minutes. Devil Rune, 900 ~ 1500 mana with replies, average 1050, CD2 minutes. This can be obtained using two consecutive (1800 +1050) / 120 = 23.75MPS mana regeneration ability. Then compare the mana 16.61MPS, the hunter and the devil as long as the added big blue Rune, regardless of the spirit back to the magic (though weakening in the 2.01 to the base after that is not even equal to 0) is completely not OOM. These are the Central Standing Committee appeared in the 2.01 case. However, the fact that at present, if not specially prepared, then hunters will still be oom. Want to ensure continued output, you also need magic buff because as blood, and more! But why not look out the hunter oom 2.01 inside it? Think about it very simple, because although multiple mana increased by 50%, but a more than 5 Arcane magic compared to the 310 target is too save! Arcane to know a little before 25 mana points … ah … so in general, which at least 2.01, and fast weapons will not be able to use Blessing of Wisdom and 6T3 effects and even survival of hunting to make the output more natural stimuli, because hunters will not oom! And I even do not have to consider the MP5 and T3 6T3 effects magic ability … then back to the data sheet 62 will learn how a stable shooting it? Thottbot version of the properties and stability Shot (Rank 1) 110 Mana 1 sec cast 8-35 yard range weapons need to create (RAP * 0.3 +150) damage, the target of dizziness caused by an additional 175 points of damage. PS: BLZ official stable shooting spell description which is still 66 to learn, so I am continuing ft stun … … once again appeals to friends to look at the TBC test server! ! ! Let’s assume stable firing cast time is 1.5 seconds, of course, I also hope that it is 1 second, because if it is 1.5 seconds faster in some cases weapons with speed automatic firing can not be used between the stable, such as the previously discussed problems BM + R14 bow attack speed of 1.3 seconds, which is very fast weapon can not be used, as has been accelerating. Whether it is 1 second or 1.5 seconds steady shooting, public CD is 1.5 seconds, so then slow 3.4 speed weapon like an automatic can not be used during the 2 stable. So that is a stable release and attack speed frequency is related, in general, is always used between each attack interval stable. Less stable firing frequency of the fastest release can be expected, is 1.5 seconds,gold sellers, this time it’s mana cost is 110 * 0.9/1.5 = 66MPS. Compared to the previous target 310 * 0.9/10 = 27.9MPS which is quite big. So we said very early in TBC which will be very tight hunter’s magic, it seems true. However, rapid fire weapons and faster to use and stable, then is not to say that this weapon will quickly get advantage? Can be found by observation, stable shooting talent with high RAP will be greater the damage, and attack speed approaching 1.3 BM + R14 bow and failed to put much more stable, because the presence of 1.5 seconds in public so that each CD auto-fire to release two A stable, otherwise it will delay the second automatic fire itself. DPS from a stable fire, the fire department + Slow weapons of absolute dominance. Taking into account mana, then, from the price that is a solid DPS / mana ratio is still relatively slow weapon firing line + more dominant, because the mana cost of Steady Shot itself is fixed, is a solid 110 mana each , the cost of its decisive role is hurt. The stability of damage because the fire department of the relationship between RAP and large, the final efficiency is relatively higher. So in a stable fire on fire talent still holds a considerable advantage … … PS: In fact the use of stable rapid fire weapons there are also problems, such as the attack rate was accelerated even faster 1.3 weapon, when faced with a solid guarantee of automatic fire and the delay less stable or slightly delayed release to ensure a stable automatic firing 1 automatic choice. Forget about, the actual output to the latter than the former large and high efficiency. But this would actually reduce the attack rate, leading to automatic fire than the actual time the inherent attack speed, although the final output is better, but at least I have listed above can not be used to calculate the DPS automatically, but should be divided by the DPH actual attack interval. Of course, this is not a major problem, we discuss the future … … so little from the general point, the fire department with a high RAP of the high damage and low mana lead to more efficient to achieve champion. But we have seen the total mana cost, Arcane shot multiple coupled with stable, then back to blue usually means hunters can not guarantee not oom, and this time only from the cost and Blessing of Wisdom and mana 6T3 special effects to other properties decided to fast and slow firing weapons and Beastmaster talent and struggle of the king … … 5.2, multi-level, and Arcane Shot selection and combination has recently been working overtime, they are tired of these things have no time to continue the research, cough ~ ~ ~ a a friend reminded me, as in 2.01 with a skill which will not oom, why not use the more advanced skills to achieve the highest possible output? Indeed, if to keep the devil in the Big Blue Rune + magic ability of 23.75MPS back, we can use the mana cost of close to 23.75MPS skills (combination) full mana spent to maximize the output! Look at the following chart: This chart assumes that the target which has an average of 30% damage reduction, 0 (Arcane) under various levels of resistance, and Arcane Shot Multi-equivalent DPS, mana consumption and cost data. First we look at one of the multiple and Arcane Shot. DPS is still cost-effective in terms of equivalent terms, an arcane shot output skills are very good, second only to a certain extent, stable shooting. The comprehensive comparison of multiple and Arcane Shot, even if it is an arcane but also than the most advanced (fire department) is equivalent to DPS multiple shooting high! And an Arcane can reach 22 or more cost-effective,wow us gold, and multi-shot at best only to 6.99. However, comparing the most advanced technique and a multiple Olympic, the cost is often dominated by a multiple, multiple firing line more so. Why? Although the multiple shooting technique DPH itself to Biot shooting high, but is fatal multiple CD is at least 10 seconds, Arcane Shot by only 6 seconds or even talent to strengthen to 5 seconds. And the mana cost of Arcane than multiple (even the most senior of the most senior) also to the low. And Arcane Shot is really instantaneous, and the multiple is 0.5 sec cast. Of course, multiple attack three targets at once, if it is strange and can use more than one occasion the multi-multi has inherent advantages. But the stakes cases will generally have a goal. This case, how to choose? The first principle is to maximize the output in the case of non-oom spent all their powers, and as the output volume. That is guaranteed to restore the same mana and mana, and mana pool (that is, the magic of the total) is sufficient to uphold the mana regeneration medicine on the basis of the CD loop to maximize output. According to this principle, we must first consider the cost, then consider the mana cost is not as close as possible (less than closer) Mana restored. According to contrast the various levels of Arcane / Multi Shot mana cost and – * is not considered the most advanced Arcane, because the most advanced Arcane Shot’s DPS though very good, but poor value for money, than any kind of weapon speed / talent combinations of a multiple; · Use only cost-effective than a multiple of Arcane Shot, then the magic will not be completely consumed; see table Arcane Shot every level in bold, bow in the BM + R14 case 6 Arcane cost is still higher than a multiple, shooting + punishment is only four, survival is 5 + venom. BM + R14 can be 6 Arcane bow can cost on more than one multiple-not because of its high Arcane Shot damage, but simply because 1.8 R14 bow cause damage to this case of multiple small fills. Similarly, the fire department because of the barrage and to strengthen the presence of barrage from the cost point of view also makes use of a higher level can not Arcane. Eventually it: mana regeneration buff in the mild case of it for three combinations – BM + R14 bow: a multi-level +6 Arcane, mana cost 28.82MPS, combined with automatic fire and strengthened DPS equivalent to 414.96 after the Eagle , price is 14.40 + shooting discipline: a multi-level Arcane +5, mana 24.32MPS, combined with automatic fire and strengthened DPS equivalent to 430.75 after the Eagle, the survival cost of 17.71 + venom: a multi-level Arcane +6, mana 24.93MPS, combined with automatic fire after the equivalent DPS to 371.80, the price of 14.92 (no enhanced Eagle) back I probably calculated the wisdom of the trial under the effects of magic and the like COH recovery (such as T3 effects), consider the wisdom of the trial , Blessing of Wisdom / Mana Tide, and the aforementioned large blue + devil Rune, providing the ability to restore mana equal to 37MPS is not too difficult. That is well prepared in the 2.01 as long as the use of a multiple inside and the most advanced Arcane Shot can also remained uninterrupted output. So if you use a multi-and eight Arcane Shot, intelligent trial and more mana regeneration buff time – BM + R14 bow: the equivalent of 433.42 DPS, mana cost is 37.07, cost 11.69 + shooting discipline: the equivalent DPS is 458.57, mana cost is 37.07, 12.37 cost of living + venom: the equivalent of 391.47 DPS, mana cost is 32.07, 12.21 price comparison we can see that under the – the fire department is still able to lead, and BM + fast weapons with a high attack speed and strengthen the Hawk followed. Survival is enhanced because they can not get much lower than the support of Eagle shooting guard even Beastmaster talent … … 6, COH / COC mechanism is basically the same, can be calculated the same way. And think you should know that this little effect on the weapons in the faster the better. Not consider certain enchant and Knight commands actually used is based on time rather than the probability of the number of attacks, of course, we assume that the hunter may hit the used class effects include enhanced Hawk is based on the number of attacks. Based on COH / COC list of the skills talent and equipment to strengthen the Hawk (Beast) brutal inspiration (the beast) Hunting stimulation (survival) vulnerability rate of violence (live) Tactical Master (survival) Judgement of Wisdom 6T3 effects Destroyer of darkness grip Swarm Guard badges … we look at an example to stimulate hunting: hunting stimulus level 3 / 3 When you hit any shot crit chance 100% when the shooting 40% response mana. Although hunting is to stimulate the talent to hit 100% when stimulated, but there is no automatic fire mana, and 0 * 40% = 0, so just use the skills and time effective crit. Because 100% chance to trigger, so that stimulation can reduce hunting shooting skills mana cost * 40% crit rate. It now appears that perhaps 2.01 in the hunt to stimulate little effect, because it would not oom, but to the information sheet will be some effect, but merely mediocre … … look at the tactical master: a master tactician and 5 / 5 you successfully hit long-range attack the right to increase 6% chance of all attacks crit rate of 10% for 8 seconds. Fortunately, this attack does not lead to faster, more simple figure. Similar to the enhanced Hawk, we first calculate the crit rate if you upgrade to stimulate the whole situation: the whole crit rate increase, stimulated once every 8 seconds, then the probability of at least (T / 8) / (T / AS + T/10.5 + T / 6), if the probability of 6%, then the AS to a maximum of 0.56 … … OTZ, obviously this is impossible! Some simple problems, since the whole can not be excited, then we follow the excitation is no longer within 8 seconds after the excitation, the probability is 6% to count the words – in the absence of enhanced excitation of the time when the eagle is 8 * 6% (T / AS + T/10.5 + T / 6), there is enhanced when the eagle is 8 * 6% (1.15T/AS + T/10.5 + T / 6), this is the case of full speed, forgive me for non-stimulated whole too difficult to forget the accelerated master tactician. . . Then 3.4 in the absence of strong discipline, when the eagle 28.8% of the time under 10% crit rate in the case, and 1.8R14 bow in the BM can help 54.9% of the time so. That both cases were equivalent to the former rate of 27.88% crit which is 30.49%, base crit rate of 25%. It would appear that this talent for tactical master persistent crit rate increase is generally not more than five points, is very likely to help only about 2 points. So 2 points crit rate that can enhance the general output of 2.6% to 94.84% while the Beast is 100% shooting percentage for the gift you want to survive by virtue of the absolute output capacity than shooting still quite difficult … According to I probably calculated venom syringe with 2.0 considered a master tactician in the survival talent (not to consider the rate of violence because of the weakness of all effective) to use multiple conditions and Arcane ability to automatically output a lot worse than the Beast, which DPS is only part of the equivalent 458, and the king of beasts can reach 511, 542 fire department slow weapons. Because, if living 41 points and 10 points / 20 points while shooting will basically have 5 points less likely to strengthen the guard of the eagle, so this is actually the output of the survival ability of the Department estimated that only 85% of the fire department … but Hunting with the stimulation and 6T3 crit back to blue, no doubt Survival of the best in life. But at least 2.01 in this meaningless, because it would not oom little point … … Judgement of Wisdom Judgement of Wisdom is said to have 50% chance per attack mana replies, 60 Knights of the wisdom of the trial to 59 mana each reply. Then equivalent to each attack response 59 / 2. If multiple automatic shooting mode Arcane, according to a combination of BM + R14 so the trial can get through the wisdom of nearly 30MPS mana regeneration, and discipline in the absence of any acceleration in the case of the response capacity of the equivalent of about 17 ~ 18MPS. If you use a stable shot,wow powerleveling, with large blue + devil Rune + Judgement of Wisdom, then the BM + R14 bow this typical fast attack mode, it is likely that the total consumption of only 10 mana 20 mana per second or so, this ! !

you need at least 41-point talent

January 26th, 2012

60 Tau summary Burning Crusade talent battlefield strewn about to begin, say 60 talent has not much meaning, here, I just want to look at as a battleground in the struggle in the three shaman talent experience. Section I: chapter one talent, upgrade talent: the first to admit, whether you are a novice or expert, must be consumed on a certain amount of time to complete the upgrade process, for experienced players, their talent is almost exactly the same upgrade, That is 003,021: the talent and equipment determine the methods of combat, as long as you have no imagination useless talent, this talent is to focus on the physical way of fighting melee, law books shock, treatment aids recovery and four in one totem way of fighting. His disadvantage is cumbersome operation, but the advantage is more obvious, all the attributes you can concentrate up operations, under the premise of the low-end equipment, this talent basically no natural enemies (except the demon warlock, but the operation is absolutely first class, then some fight). He attributes the equipment is not high, you need not do well with the work, any kind of properties are useful for this shaman: Strength: increases attack power and parry effects; Agility: increased fatal blow hit, dodge and armor; endurance: Needless to say, always benevolent; intelligence: you is to increase blood magnitude is also misplaced totem, how did the blue line? Spiritual power: For the kind of life and death within 20 seconds of fighting, it is little used, but for this rapid increase can learn, coupled with the delayed children trampled on,world of warcraft, or very useful, especially with Paladin the battle, four or five minutes after the shake hands and then say good-bye is a common thing. Second, the heavy element talent: your next Blackstone, Stratholme, Scholomance, and soon get a set of elements, there is a good cloak, necklaces, rings and jewelry, but you no longer want to screw the team a copy of the , you have to the next battlefield, you refuse to restore a pure talent, you have to Master the flame, like a burst of brilliant! Well, according to your poor suit, you have two elements of talent to choose from, I call them 1,31 7 13. A one second wolf and Eye of the Storm, require you to have a bomb project. This talented fighting purpose: to attack, do not kite, to kite, do not close. The so-called kite is tied to + ice shock. But you can not always so good luck, and always have been, when fighters to intercept the thieves attack, gorgeous this time of heavy elements in nine batter to debut: the heavy elements nine batter (meaning that a batter is normally required under nine seconds): Fire + Shock + new + trample + Elemental Mastery Chain Lightning Shock + Lava + + bomb + Lightning Bolt + Chain Lightning. (‘Bomb + Lightning Bolt + Chain Lightning’ which last three times more difficult to practice, you need very quickly and very skilled way) under the conditions of the same order if it is equipped with a set of skills to play this really the case, do not fall down the possibility of really is not high. 2,31 200 out the elements catastrophe. You do not have is the science project, maybe you think leather and gold is more suitable to your taste. It does not matter, heavy elements is not without a semicolon. Fighting purposes above: to attack, do not kite, to kite, do not close. Once close, heavy elements five batter: Fire + Shock + new + trample + Elemental Mastery Chain Lightning! Elements must be burst catastrophe, fatal within 10 seconds increased by 9%. Cough, cough … … Pick up your weapons and knives to injure the same time do not forget the burning, lightning shield and shock, not to mention you beat people, heavy elements at least five combos to kill the enemies of the same order of half of the blood and equipment, You also get it working people can only say that martial arts mediocre, insignificant character. Third, enhance the natural light and natural elements. With the upgrading of equipment, skills, reducing the relative power of many, took Stoneskin Totem is, if the deal with blue geared rogues, totem effect is very obvious, almost reduces Fangsan Cheng’s attack, but the other took the purple high DPS weapons, the effect of Stoneskin Totem is very poor, not that totem and skills not used, but the level of existing totem and skills have been behind the equipment level. Given this environment, we have to admit, the high-end equipment against the battlefield where a paranoid survive, and this paranoia is reflected in your way of fighting, melee or enhanced, or magic unlimited. Enhance talent: talent in the enhancement,cheapest aion gold, you need at least 41-point talent, a shield, predictable, tough, weapons. The remaining 10 points on casual. Very easy way of fighting, the operation simple, powerful, downright disadvantage is equipment. Elements of natural light: 300 021. Known as the strongest shaman talent, need to have about 400 spell damage, 4500 hp and 5500 + + in the mp, light elements twelve elements of shaman melee combo is the ultimate stunt: a new shock + fire + trampling + Lightning chain + + Shock + Lava bomb + + Chain Lightning Lightning Bolt Lightning Bolt + + quick + shock. Obviously, the shaman of light elements is indispensable for the engineering profession. Section II: controversial article a lot of people skills and talent of some of the skepticism,sell wow gold, but as already mentioned above, talent and equipment to determine the methods of combat, as long as you have no imagination useless talent, of course, the same skills , said following several controversial areas. First, the petrochemical weapons and Windfury weapon. This is all very familiar with two skills, we are also very clear distinction, I provide three references: 1, petrochemical arms (top) can attack the premise of your base increased by 40 ~ 50 (talent) the DPS. 2, 20% probability of wind damage to anger against the equivalent of more than 40% expected based attacks. 3, enhance shaman is in the PK in the pursuit of the moment! Second, the elements of catastrophe with the eye of the storm. Natural skills decided to fight, which is the difference between the two kinds of heavy elements, you see the hunter is chasing him power he, you run into thieves shock he cut him? Third, Shield Specialization and Ancestral Knowledge. Are you hesitating? You need to progress? Or you only use magic? Fourth, to strengthen the focus on treatment and day and night. What, you are famous enhancement shaman? But why do you hide behind the increase of blood mage? There – enough to treat you the blue wave and a few? You really can increase the blood under the copy? As a spectator, I doubt very much your work ethic. Section: Technical papers. Each profession has its own unique technology, the technology is that it shaman totem control. And sprinkled on each, there are three basic techniques to master totem, namely: to predict, locate, cover. 1, predict that the early release, this is not to say in advance before they plugged in the battle totem, but totem needed before this moment (usually 1-2 seconds) release, such as Grounding Totem. You have such a release, because the effect of Grounding Totem is too obvious, or if I am the Master hunter, they will destroy you move ahead with the release of a small foundation, the foundation totem is blue, a good identification. 2, positioning, positioning technology, not only including location positioning, but also time position, when released where there is great stress, such as trembling, tied, hot, and so on. The main thing is trembling. Tremor totem, after the release of five seconds, shake about, thirty yards dispel fear, but can be sprinkled in just five seconds ran thirty yards, so the tremor totem does not mean immune to fear, only at a specific time in a specific release place, trembling to work. In general, the tremor totem is the safest place to be fear in an instant, his behind the 8 to 10, because the general fear is running backwards, so you are close to the warlock, warrior priest there, you must estimate what the other will fear you when and where, and the corresponding plug totem. But you can estimate the position, the other party can, after all, not less than 5 seconds, especially warlocks, fear you as long as three seconds or more, you simply do not backhand chance, you must not shake the trembling was the other within two seconds after fear, is to cope with earthquakes, or the fear of trampling on top of his surgery. So trembling was a very short period of time using the fight against terrorism, totem positioning technology is a double up for the thrills of the technology. 3, the cover, the title of the article Why do I say Tau shaman? In addition to War Stomp, there are a significant reason for that is that tall and mighty Tauren body, it is not tall enough to cover the totem, so the enemy can not see them, even if the point does not know the existence of the totem , unless the TAB key cut, but can not hit what, know that only a genius, after all, you can not just put a totem. For example, the element shaman melee combos in violation of lightning followed by a chain of lava, this time from the cooling time of shock and 1 seconds, you can use this to cover second on the Magma Totem, of course, perhaps as a master The moment you release the lava had a jump, it naturally easy to cover up, so do not know how other DOT thing. This is a very indignant technology. 4, for the three other senior totem technology can be used, but not necessary, such as jumping jumping, and then you put the four totems at the same time cover the … … technology is gorgeous, actual combat is not required. Added a fourth chapter, dealing with thieves of the first earthquake shock should be fire. Second, enhance shaman should have two weapons a shield, and can be switched in combat proficiency, Third,wow eu gold, the Ghost Wolf has many features, it should be good to explore. Fourth, the Master of the great action! Or you are a sheep! The first time you have to find a Grounding Totem. Fifth, Poison Cleansing Totem is the shaman of the most important secondary totem, no matter what kind of talent you see hunters and thieves, immediately insert it, without mercy. Sixth, the battlefield and the large team of people to be together, you are shaman, not a thief, a tribal leader, not a lone hero. 7, in the Rashid ah, if you are the team leader, like him with a vision surgery, in theory, it can see infinity.

to keep bandages

January 22nd, 2012

Even in naxx the age of information has been completely transparent, this boss is still the number of associations leading to the final boss before one of the greatest resistance. He’s much more difficult than other areas of the two boss, even more than some of the final boss. After watching the video for a few times while holding the Raiders to play for the reading of the Society RL,cheap world of warcraft gold, curse of the video and the EO of the Raiders no doubt is good medicine. But this requires the dps to play a still very high. Secondly, fighting does not mean that there are pressures, land reclamation Association have put a lot of syrup, and farm associations are difficult to grasp the easy one-off. Made this paste are not intended to give you a pure formula can be applied, but you want to fight RL understand where the design cleverly, and the meaning of combat stress equalization. First, we look at the battle of the difficulties: 1. Dps seems inadequate, slow to kill, and the scene chaotic. In fact, this is mainly to kill the order wrong, good rhythm master, combat stress is not balanced. Second, split into groups of good, with reasonable professional can also cause this. (2) control of the well, a dead priest would destroy mission. This is the detailed questions. Because the sheep run around a lot left to the Master Association of the mark, but in fact, priests can not control is absolutely wrong, apprentice broken up sheep and sheep can not only fear and other methods to contain the threat. So the pastor must be absolute control point can not be wrong. 3 Department of Physics, where the indiscriminate killing, killing, however. Generally as long as the latter does not cleave simultaneously two men, where physics is not so easy to destroy, the problem mainly in the efficiency of dps on the left side of this fact with the order to kill a causal relationship, will be emphasized later. Even after a guild, more than three difficulty need medication to fill, shadow or super absorption, depends on rp to before, a clear need for better ways to ensure a stable farm. 3 waves start to try knife apprentice is almost negligible, then 2 + 2 wave, this is dps to kill the speed test, I suggest using the mouth to kill the lock No. 1, No. 3, mouth, scrapping the mouth of the method 3 to kill, not that it does not matter, can play the boss of the Association formally dps should be sufficient to meet the 2 two soldiers plus three apprentices. The real difficulty is when the 7th wave of apprentices, so basically out of 3 +3. If conventional way lock on the 3rd mouth sheep on the 2nd port, then do not say enough left dps, on the right we have to get past short period of time one person, one male and two Austrian burst Ma Yishun split strange. And before a group of two men and three Cleave specter of Arcane Explosion a lot of trouble to the physical set up. Back to the left, under normal buff when the wave is usually 7 No. 1 hit the mouth of the two soldiers can not afford to brush on the 2 ports on the cavalry, and this time they have struck the first blow the horse, or ring a lot of trouble. Destroyed and then solve the two soldiers and brush round two soldiers, but also an apprentice at the mouth of the left on the 1st case of trouble concentrating on the fight … … on both sides of this strength is not a good thing. Although strong enough firepower Association dps efficient if in fact you can easily cope successfully 7th wave, either close combat or physical. But for the pioneers and the new farm with some of the Society, the effective dps is not enough. So the problem is concentrated in the beginning how this wave had four top soldier, smooth the top in the past is no difficulty. My tactics are as follows: left configuration: 2 Warrior Priest 7 8 Mage 2 Warlock 1 Paladin (shaman) the right Configuration: 4-5 treatment of non-priest, thief 6-7 4 5 soldiers hunters. Kazuo when a soldier left gatekeeper of gate 2. Gate 3 put a dps warrior (you can not swing), plus a Master. Master all the other focused on the 12th door that area. Numbered points 1-7 mark on the pastor. A mark is not responsible for containment rather than point to point control, which we call free. 3rd batch of Apprentices see plug-in on the 13th after the death of the mouth of a Master up the ice ring, ice ring in addition to the Master and is responsible for locking the priest, left the army kill dps strange in the following order: first stop lock at the same time kill the 1st output sets of two soldiers, went to 3 sets at the same time easily clear 2 sets of apprentices. Warlock ran along the curse, concentrating destroyed 3 sets of two soldiers, and then come back to play No. 1 station 2 soldiers. After a number of the most difficult that a formal appearance. 3rd batch of two soldiers came out,aoin kinah, on the 13th pastor lock out units are used, keep the ice ring point Master, Master cleared, cleared away the other apprentice and then target 2, the mouth, immediately brush out the cavalry out to kill, about 15 seconds can be brought down, and then targeting the 1st table and clean up the apprentice, and then brush it out after the ice ring made out on the 1st sets of two soldiers, the lock on the 3rd platform. Brush after the first two cavalry dark smoke all drink bottles, 2 sheep a door apprentice, full kill cavalry, cleared after a few seconds time apprentice. Then the first three horses on the 13th when the door lock, full kill horses, sheep gate 2 apprentices,sell wow gold, other apprentices hard to control, kill time after the field is clear, just repeat the approach aimed at the 2nd mouth, fierce fire concentrated No. 1 hit the mouth of two soldiers playing the No. 2 port cavalry, destroyed after the basic declaration of victory, Gate 1, the last one two soldiers responsible for No. 1 with the priests locked the door after the first field situation under control then full hit kill. boss to step down, this time left a tank plus two free treatment with a group of death-defying Master is absolutely enough to slag the boom. According to the play, the right of the pressure as follows: the opening three test ghost knife, and then about every 10 seconds to send over a thick-skinned high-cleave attack men, four will be more then a few ghosts, followed by one person, one horse to follow ghost over, easy to meet, and then a concentrated fire destroyed Cleave man is not a problem. Then again a new batch of one person, one horse … if only seven priests, then the last one’s control is a problem, you can take the lock 6 way, dps to strengthen their own change on it. The tactical control of two left and right control 5. 7 Priest Canadian Shield and just give yourself lock strange, other do not have control. Paladin’s responsibility is to protect the priest, of course, if there is pastor died, because the 1st port of the two soldiers are almost out of the zerg, only free men came under control, to the 1st Master are concentrated near the mouth of the ice ring plus mad H 2 is still able to withstand the soldiers. The right side of the kill is not difficult,wow gold safe, but there are a lot of fighting the right place to note: 1. Specifically to find a top horse soldiers, men do not pull Cleave was the top horse armor after injuries suffered shockingly big. 2 thieves to kill in order to remember, especially defensive line, but the specter of control conditions, Cleave men to faint to death, cavalry to interrupt, but horses can wait until the last kill. 3 Austria to keep smoke, dark smoke after Stage 2, although you can not be spared, to keep bandages, blood can not be low, close combat is inevitable not cleave must be careful. 4 treatment to the wall to hide, do not be hit, hunters and warriors to pull the first time blaming position and fixed to live. only 35 million blood boss, playing down the scene after a piece of cake if the basic control. Hope that more associations may go see 4dk.

we have the president of the enlightenment and the first hunter to open strange

January 21st, 2012

Association of the Twin wasteland … I X, I also intend A strange doing it daily. Wash under cool discipline to the battlefield? Looked at the bag of 340G, or forget it, repair your lot, actually. Rafts battle song, Aracy, and Eye of the Storm, boring fishing. 20 minutes after the prompt, you can enter into Warsong Gulch Warsong XX, the field team on the field team, and equipment are very general, S2 level, the two sides play very intense. Open play 10 minutes, both sides rush to grab a lot of times 7, but unfortunately the bottom in the back killed. With a tribal badge, 15. 6K blood on the battlefield riding the same anti-HAPPY, Avenger’s Shield if I had not a badge solution, then you have to put up nearly 50% speed 10 seconds, control your riding discipline, or warfare, remote hit you play very HAPPY. That the thief does not have eyes to hit me, Holy Shield, the risk of a reversal of two burned alive can kill you, corrosion is similar to a trial DEBUFF existence, hammer of justice can sometimes beat out the storm 1500 + damage. Really great. Hammer of Wrath hit people who did not hit so painful punishment ride, but whatever the outcome, also a 1000 + damage. To anti-7 bar, defense Cavaliers beat to death a small but strong, I still do Saint treatment. Walked all the way to the wretched of the alliance can not see the path, went to the Union home. Blessings, a Union soldier home a hunter housekeeping. Direct jump from the second floor, take the 7 from TD to go. Stress, Concussive Shot, broken ribs, a series of skill to play, I wear a little pain. But all right, freedom opened, a hammer will be the soldiers knocked unconscious, to his big mouth brush Light, where there shoes, Blessings, eat. Then start on foot. A TD only to find the middle of the tribes 2, a thief, a priest, in the / BG call a sentence to cover me under, I saw next to the Union cemetery just jumped out of two thieves and a resurrection of the Master. Continue to move forward run, a sacrifice, and burning out the two opened the emergency run Robber, opened the emergency run is Kuaia, against a thief smashed a fair trial, the other a thief, you knocked unconscious in a hammer it. Anyway, my hammer only 30 seconds of the CD. A flash to my Master came, silence, freedom, speed before! ! Two thieves and the cloak with the badge and just solution of the halo has caught up, Holy Shield, pocket watch, St. Mary Help of Christians,wow eu gold! Similar to a shield wall with strokes, and then see is a row wearing a gorgeous dodge, parry, parry. I was beat to death, you bite me ah! ! I also took the opportunity to go back to the two thieves a hammer of justice, violence of 1000 + damage, ha. TD went to tribal side, the battlefield where the people have to help get rid of the thief and mage, and then very smoothly won the first side 7. Vomiting blood gas estimation Alliance, together with five individuals before and after the fight I was shocked not to kill me, but let me back home to 7 against. When I am ready to pick up the second side 7, it was found, the Union home with five people. Just go in was OOXX, bodies were picked up. . . . . . Then I hid in the league into the home of the 3rd floor, watching the situation, and so on and our alliance to fight together, I jumped from the 3rd floor, directly on the flash to take 7 people. This can be more happy than last time, just like a priest behind me with blood, to catch up to a thief, a direct hit with the shield 50% of his speed, and then continue on foot, in, the pastor help fear of the next bar. Approaching the door, and three coalition, but waiting for me, SS gave me mad on the DOT, the soldiers is the one broken ribs, lost priest gave me pain. I followed with the blood of the priest soon OOXX out. Continuous decrease in the blood, one of the DOT. To the soldiers a hammer knocked unconscious, he opened a clear Invincible Invincible cancellation DEBUFF, the home run to take the 7, less than 4000 blood, I opened the pocket watch, sideways running. I was a lot of soldiers to fight the dodge, parry, ha ha, you’re not beat me! Master of the damage a little pain, there are less than 3,000 to watch their blood, and directly opened the San therapy, given that soldiers in the shield to drop you a 50% rate, your badge solution of a hammer, I see that what you understand slippers! Hamstring you that I was not afraid to open a free, eating shoes, pay 7 slightly. The second side 7 of the cross, the Union immediately into 8 by 10, but the league is still in desperate resistance. Channel Master in a battle cry of the sentence, we ride to the opportunity to take anti-7, anti-ride hard! The third surface 7 nothing to say, the old routines, free hand, Hammer of Justice, the Avenger’s shield attached, just open the emergency running hit, with a priest with blood, very smooth to get a third surface 7, simultaneously take 3 surface 7 achievements. Aracy same field team on the field team, an opening I ran directly to the iron, slippers, silence,gold cheap, Hammer of Justice to assist his teammates open 7 iron, then finished the alliance to eliminate those guys throw me a 7 iron to see . To the thief, and by others the upper hand. Attack, kidney shot, how to say 10 seconds before playing less than 7K of my blood, direct knocked unconscious, dedication, corrosion trial, wanted to run slippers, just, you hit me I dodge, parry, afraid ah , and thus the consumption of a thief to death. To the Master of the. . . . . . . By sheep, inflammation violence, BIUBIU, 15K’s blood was less than 8 seconds left to play 3K, scared I ran into the house to eat directly before recovery, then the perspective of San flash card Master Brush a small mouth, a counter-fraud and is free close, hit him with slippers, like sheep to silence interrupted. Master riding a little anti-K edge. Then T is always guarded, not afraid to run into a coalition, energy corrections to ride I die. I yelled to the two basic sustain to his teammates to help. But also in and near battle when the top of a pocket watch to attack, invincible on top of an anti-ride station near the sacred shield block attacks,gold sellers, blood 30% to 35% less damage,world of warcraft, there really is very powerful. 2 can delay an individual’s fundamental at least 30 seconds, enough to rescue a teammate. Eye of the Storm did not say, is still anti-7 of the players, not less than 3,4 individuals simply stopped riding the anti-anti-7, free hand, Holy Shield, Avenger’s Shield, definitely make people sick to chase you death. 3.0 is a bit more discipline to play bored, playing the anti-riding found very interesting. Pull a copy of either group or single-pull is a master. Ability to hate a lot stronger than before. BT to play the old one, we have the president of the enlightenment and the first hunter to open strange, broke out less than half a minute, I literally pulled over hate how he does not grab all rush back, anti-blood boiling, I am invincible clear DEBUFF, BOSS I started to play 2T, then the time to me invincible, BOSS started flat to me. . . Blue Dragon, a T-pull directly out of the dragon, 10-story invincible clear DEBUFF, 3 号 FMS, direct BOSS mobs a pull. Really very HAPPY ah. Knights defense ah the spring