Archive for January 22nd, 2012

to keep bandages

January 22nd, 2012

Even in naxx the age of information has been completely transparent, this boss is still the number of associations leading to the final boss before one of the greatest resistance. He’s much more difficult than other areas of the two boss, even more than some of the final boss. After watching the video for a few times while holding the Raiders to play for the reading of the Society RL,cheap world of warcraft gold, curse of the video and the EO of the Raiders no doubt is good medicine. But this requires the dps to play a still very high. Secondly, fighting does not mean that there are pressures, land reclamation Association have put a lot of syrup, and farm associations are difficult to grasp the easy one-off. Made this paste are not intended to give you a pure formula can be applied, but you want to fight RL understand where the design cleverly, and the meaning of combat stress equalization. First, we look at the battle of the difficulties: 1. Dps seems inadequate, slow to kill, and the scene chaotic. In fact, this is mainly to kill the order wrong, good rhythm master, combat stress is not balanced. Second, split into groups of good, with reasonable professional can also cause this. (2) control of the well, a dead priest would destroy mission. This is the detailed questions. Because the sheep run around a lot left to the Master Association of the mark, but in fact, priests can not control is absolutely wrong, apprentice broken up sheep and sheep can not only fear and other methods to contain the threat. So the pastor must be absolute control point can not be wrong. 3 Department of Physics, where the indiscriminate killing, killing, however. Generally as long as the latter does not cleave simultaneously two men, where physics is not so easy to destroy, the problem mainly in the efficiency of dps on the left side of this fact with the order to kill a causal relationship, will be emphasized later. Even after a guild, more than three difficulty need medication to fill, shadow or super absorption, depends on rp to before, a clear need for better ways to ensure a stable farm. 3 waves start to try knife apprentice is almost negligible, then 2 + 2 wave, this is dps to kill the speed test, I suggest using the mouth to kill the lock No. 1, No. 3, mouth, scrapping the mouth of the method 3 to kill, not that it does not matter, can play the boss of the Association formally dps should be sufficient to meet the 2 two soldiers plus three apprentices. The real difficulty is when the 7th wave of apprentices, so basically out of 3 +3. If conventional way lock on the 3rd mouth sheep on the 2nd port, then do not say enough left dps, on the right we have to get past short period of time one person, one male and two Austrian burst Ma Yishun split strange. And before a group of two men and three Cleave specter of Arcane Explosion a lot of trouble to the physical set up. Back to the left, under normal buff when the wave is usually 7 No. 1 hit the mouth of the two soldiers can not afford to brush on the 2 ports on the cavalry, and this time they have struck the first blow the horse, or ring a lot of trouble. Destroyed and then solve the two soldiers and brush round two soldiers, but also an apprentice at the mouth of the left on the 1st case of trouble concentrating on the fight … … on both sides of this strength is not a good thing. Although strong enough firepower Association dps efficient if in fact you can easily cope successfully 7th wave, either close combat or physical. But for the pioneers and the new farm with some of the Society, the effective dps is not enough. So the problem is concentrated in the beginning how this wave had four top soldier, smooth the top in the past is no difficulty. My tactics are as follows: left configuration: 2 Warrior Priest 7 8 Mage 2 Warlock 1 Paladin (shaman) the right Configuration: 4-5 treatment of non-priest, thief 6-7 4 5 soldiers hunters. Kazuo when a soldier left gatekeeper of gate 2. Gate 3 put a dps warrior (you can not swing), plus a Master. Master all the other focused on the 12th door that area. Numbered points 1-7 mark on the pastor. A mark is not responsible for containment rather than point to point control, which we call free. 3rd batch of Apprentices see plug-in on the 13th after the death of the mouth of a Master up the ice ring, ice ring in addition to the Master and is responsible for locking the priest, left the army kill dps strange in the following order: first stop lock at the same time kill the 1st output sets of two soldiers, went to 3 sets at the same time easily clear 2 sets of apprentices. Warlock ran along the curse, concentrating destroyed 3 sets of two soldiers, and then come back to play No. 1 station 2 soldiers. After a number of the most difficult that a formal appearance. 3rd batch of two soldiers came out,aoin kinah, on the 13th pastor lock out units are used, keep the ice ring point Master, Master cleared, cleared away the other apprentice and then target 2, the mouth, immediately brush out the cavalry out to kill, about 15 seconds can be brought down, and then targeting the 1st table and clean up the apprentice, and then brush it out after the ice ring made out on the 1st sets of two soldiers, the lock on the 3rd platform. Brush after the first two cavalry dark smoke all drink bottles, 2 sheep a door apprentice, full kill cavalry, cleared after a few seconds time apprentice. Then the first three horses on the 13th when the door lock, full kill horses, sheep gate 2 apprentices,sell wow gold, other apprentices hard to control, kill time after the field is clear, just repeat the approach aimed at the 2nd mouth, fierce fire concentrated No. 1 hit the mouth of two soldiers playing the No. 2 port cavalry, destroyed after the basic declaration of victory, Gate 1, the last one two soldiers responsible for No. 1 with the priests locked the door after the first field situation under control then full hit kill. boss to step down, this time left a tank plus two free treatment with a group of death-defying Master is absolutely enough to slag the boom. According to the play, the right of the pressure as follows: the opening three test ghost knife, and then about every 10 seconds to send over a thick-skinned high-cleave attack men, four will be more then a few ghosts, followed by one person, one horse to follow ghost over, easy to meet, and then a concentrated fire destroyed Cleave man is not a problem. Then again a new batch of one person, one horse … if only seven priests, then the last one’s control is a problem, you can take the lock 6 way, dps to strengthen their own change on it. The tactical control of two left and right control 5. 7 Priest Canadian Shield and just give yourself lock strange, other do not have control. Paladin’s responsibility is to protect the priest, of course, if there is pastor died, because the 1st port of the two soldiers are almost out of the zerg, only free men came under control, to the 1st Master are concentrated near the mouth of the ice ring plus mad H 2 is still able to withstand the soldiers. The right side of the kill is not difficult,wow gold safe, but there are a lot of fighting the right place to note: 1. Specifically to find a top horse soldiers, men do not pull Cleave was the top horse armor after injuries suffered shockingly big. 2 thieves to kill in order to remember, especially defensive line, but the specter of control conditions, Cleave men to faint to death, cavalry to interrupt, but horses can wait until the last kill. 3 Austria to keep smoke, dark smoke after Stage 2, although you can not be spared, to keep bandages, blood can not be low, close combat is inevitable not cleave must be careful. 4 treatment to the wall to hide, do not be hit, hunters and warriors to pull the first time blaming position and fixed to live. only 35 million blood boss, playing down the scene after a piece of cake if the basic control. Hope that more associations may go see 4dk.