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Warcraft pen and paper RPG
2009-12-31 00:00:00
Warcraft Pen-And-Paper RPG Interview
11 April 2003 01:00 - John [JCal] Callaham
Sword and Sorcery Studios (a subsidiary of White Wolf Publishing) recently announced plans to create a pen-and-paper RPG based on Blizzard's hit Warcraft game franchise. HomeLAN got a chance to chat with the game's managing editor Andrew Bates and game designer E. Deirdre Brooks to find out more about their plans for the Warcraft RPG.
HomeLAN - How did the idea come about to adapt Warcraft as an pen-and-paper RPG?
Andrew Bates - I really don't know, to be honest. Sword & Sorcery took over the license from Wizards of the Coast, so I couldn't say who first had the idea. It's a pretty obvious idea, though -- well, at least to me. The Warcraft computer games focus on mass combat strategy, but they're set in a world rich with ideas. Ever since I played the first Warcraft computer game, I thought it'd be cool to roleplay in the setting.
The folks at Blizzard have a similar interest. You can see that in their plans to launch the World of Warcraft online game -- plus, a bunch of them are huge d20 fans. They've been very enthusiastic about seeing Warcraft released in pen-and-paper form.
HomeLAN - WotC had the Warcraft license originally. How did Sword and Sorcery come to take it on?
Andrew Bates - Being in the right place at the right time, I suppose. As you may recall, Wizards of the Coast released a Starcraft pen-and-paper RPG years ago, and a Diablo sourcebook more recently. They were designing a Warcraft sourcebook a few years back, but put publication on hold. (You'd have to talk to them as to why, but I think it's all for the best. We received their manuscript as part of the license arrangement, but much of it's outdated compared to Blizzard's published material and the focus is very different from where Sword & Sorcery is headed with the Warcraft RPG.)
Anyway, Warcraft happened to come up in the course of talking about our other WotC licenses, Ravenloft and Gamma World. We're big Blizzard fans and they've liked our stuff, too. Since WotC was willing also, transferring the license benefitted everyone.
In fact, not only has Blizzard been enthusiastic about the game's development, but WotC's also given it their stamp of approval. The Warcraft core campaign setting will release under the Dungeons & Dragons banner, and will be fully compatible with the revised 3rd Edition rules. All that help combined with Sword & Sorcery's talented folks should make for an amazing game.
HomeLAN - Sword and Sorcery has also created a pen-and-paper RPG based on Everquest as well. What is the attraction to make RPGs based on PC games?
Andrew Bates - It's not so much PC games as it is strong properties. We're not concerned with where an RPG candidate comes from, as long as the concept is creative and dynamic. That being said, we are careful about not wanting to simply tread the same ground. We were ambivalent about doing Warcraft at first since we're already producin...
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